Assessing the relationship between human kind and its environment, Psychogeography takes a journey through the back streets of London and discovers the underlying friction between this unique geographical area and its influence on our psyche and behaviour. Producing collages, illustrations and text, combined with contributors work, the Psychogeography of London is an extension from research into Situationism, issue 1 focusing solely on London and with intention to create further issues on other geographical locations.
In modern day society, identity and adulthood are both uncertain issues. After styling and photographing this shoot with model Rebecca Black, I soon engaged with the graphics and aimed to achieve a sense of identity fluidity, whilst also uncovering the childlike naivety of turning into an adult. The constant fear of how we are defined by others, the entanglement of being perceived in a certain way, and the elaborate changes we face all create the bridge between child and adult. The individual stitches we make to construct our adult selves often feel definitive, but this shoot suggests that those stitches can be undone and re-built.
Rebel Rebel derives from moments of spontaneity and dissent. Moments of change and uprising create a raw and enigmatic spirit that, once captured, transforms lives, laws and societies.
Collaborating with various different photographers, artists, stylists, and activists; Rebel Rebel showcases different events, scenarios and people that breathe the infectious spirit of change for all the good reasons.
Technological advances in computer gaming has led to a digitally fuelled modern society in which games have expanded the realm of graphic and digital art. Super Shero explores the topic of female gamers within this new era and how they operate and are perceived within a predominantly male environment. Discussing this topic with both genders, looking at how female characters and players are portrayed and treated, and experiencing some harsh and controversial moments, Super Shero uncovers the digital world of sexism, and gender discrimination and how this is affecting and changing the millenial gamers of today.
Brick Lane is also influenced by my research into Psychogeography and the element of drifting through an area with no real purpose or destination; just allowing your psyche to be completely taken over by your surroundings. I uncover the back streets of the famous Brick Lane and Old Street side of London through this mini zine and offer an alternative guide to the East End with insights into my conscious and subconscious thoughts.
The Village Idiot became something of an ironic title for this magazine. I researched into the tricky area of utopia and asked multiple contributors whether the prospect of a utopian society could ever exist within our future? With varied responses, Village Idiot assesses what we as humans could do better to achieve this utopia, or perhaps what we could change to realise that maybe it is already existing. With my own illustrations and graphics combined with beautiful photography and art from other contributors, Village Idiot asks its viewer if they want a better future?
From observations and photographs taken in Brussels and Antwerp in Belgium; this series of digital illustrations began after researching Psychogeography and the relationship between place and emotion. Mesmerized by the intricate architecture and beautiful surroundings, a monochrome aesthetic was acquired to highlight the contrast between place and time. The space inbetween these two things shouldn't be represented by colours, but simply through architecture and the relationship a city has with its inhabitants. The buildings were pure for there momentum, their stature, and their complexity; but also for their use of communication to human kind. The mix of modern and traditional could only be displayed through today's digital art world, and yesterday's timeless skill of photography.
An illustrative and highly graphic essay I completed discussing the contrast between printed and digital mediums; in particular fashion magazines. I focus purely on the traditional, high-gloss Glamour magazine and whether its transition into the digital world is benefiting the company or the consumer. Throughout there are references to both sides of the argument, and I frequently resource both mediums from past and present to assess the timeline and predict an eventual future for this volatile relationship.
Decay became a one-off personal publication when I realised on one rather bleak day that everything around me was decaying. To document this surprisingly shocking and frequent part of everyday life, I took to photography and a small element of illustration to produce this book. I spoke to and interviewed old-age pensioners with decaying faces, photographed the chipped kerbs and peeling paintwork from my area in North London, and created graphics involving skulls and almost dead flowers to accompany all the above. This project helped me to think about life and death and pushed my creative boundaries into realms I hadn't been before.
Again this magazine stems from my research into Psychogeography, however this time I focus more on the capitalism aspect of the geographical environment. I chose to do a drift around the abandoned Harperbury Hospital; an old infamous mental health home, purely due to the fact that capitalism helped kill the place and yet capitalism still exists there to some degree. The signs on doors saying 'no entry', the bolted patients rooms, the layout of the site etc. all pointed to patients being consumed by rules and power greater than their own. This was so interesting to document and made a perfect mini zine to showcase photography, illustration and collage skills whist addressing current societal and political issues.